Rusty Guinn: A Modern Vocational Curriculum. When I wrote Starry Eyes and Starry Skies a few weeks back (2019-04-29-GuinnStarryEyesAndStarrySkies), I made the argument that adequate vocational (votech) training for just about every financial services job I could think of would take several months (at most). A few readers asked me why I didn’t think that a longer, more in-depth liberal arts education had value. They clearly didn’t read the piece. Still, it’s worthy of an answer: I do think it has value. But its value is caught up in the conflicted mess of the three products being sold by American universities: mind-expanding liberal education, vocational training and credibility signaling. (more)

John Cutler: The North Star Playbook. Tia was feeling burned out. Her company seemed caught in a perpetual cycle of shiny objects, success theater, false starts, and vague pivots-by-PowerPoint. Just when they hit their stride, something would change. It felt like they were always talking past each other... A team using the North Star Framework identifies a single, meaningful metric and a handful of contributing inputs...

Jason Fried: AnnouncingShape Up”, a deep dive into how we (BaseCamp) work. (more)

Y.K. Goon proposes a GTD Playflow. Here we use GTD to guide us on how to play, to pursue life outside of work, life inside your work, inject vitality and maybe even surprises (more)

Venkatesh Rao: The Playflow Challenge. In the concluding essay of Breaking Smart Season 1, I quoted Seb Paquet's snowclone of Arthur C. Clarke's line about advanced technology being like magic: any sufficiently advanced kind of work is indistinguishable from play. (more)

Jared Pereira: High and low. A silly editor: I’ve been hacking away at Fancinote an ill-advised text-editor/notetaking app. (more)

John Cutler: Three Options. Say a team brainstorms potential solutions and has fifty options. That might suggest that the playing field is too broad. Suggest the team narrows it a bit. If you find the right opportunity resolution you'll have fewer compelling options. (more)

author, Third Wave, Future Shock, etc. (more)

Republican member of House Of Representatives (more)

A suburb of Greenwich Village in NYC. (more)

David Perell: How to Maximize Serendipity. Serendipity is a skill, which means it can be learned. (more)

Mike Fishbein: Decision Making Under Uncertainty: 16 Lessons I Learned From Annie Duke. Annie first mastered decision making in the field of poker. (more)

founder of Startup College (more)

Derek Sivers: Thinking in Bets - by Annie Duke. A bet is a decision about an uncertain future. (more)

Mobile phone mode for being able to not be bothered by certain types of notifications/alerts/noises. (more)

Learning is acquiring new knowledge, behaviors, skills, values, preferences or understanding, and may involve synthesizing different types of information. (more)

Parallels (and Differences) Between the Book "Traction" and Kaizen. Marisa Smith, an entrepreneur and business owner in Ann Arbor, saw the connections between my Kaizen work and a book that she uses within her company and with her clients: Traction: Get a Grip on Your Business. (EOS) (more)

Tweets by Samo Burja and Stewart Brand led me to this tweetstorm by Bruno Postle about Alexander Patterns.

A concept of Design Science was introduced in 1957 by Bucky Fuller[1][2] who defined it as a systematic form of designing.[3] He expanded on this concept in his World Design Science Decade proposal to the International Union of Architects in 1961.[4] The term was later used by S. A. Gregory in the 1965 'The Design Method' Conference [5] where he drew the distinction between scientific method and design method. Gregory was clear in his view that design was not a science and that design science referred to the scientific study of design. Herbert Simon in his 1968 Karl Taylor Compton lectures [6] used and popularized these terms in his argument for the scientific study of the artificial (as opposed to the natural). Over the intervening period the two uses of the term (systematic designing and study of designing) have co-mingled to the point where design science may have both meanings: a science of design and design as a science. https://en.wikipedia.org/wiki/Design_science (more)

older

This is the publicly-readable WikiLog Digital Garden (20k pages, starting from 2002) of Bill Seitz (a Product Manager and CTO). (You can get your own pair of garden/note-taking spaces from FluxGarden.)

My Calling: Reality Hacking to accelerate Evolution by increasing Freedom, Agency, and Leverage of Free Agents and smaller groups (SmallWorld) via D And D of Thinking Tools (software and Games To Play).

See Intro Page for space-related goals, status, etc.; or Wiki Node for more terse summary info.

Beware the War On The Net!

shield

Current:

My Coding for fun.

Past:

https://www.linkedin.com/in/billseitz/

Agile Product Development, Product Management from MVP to Product-Market Fit, Adding Product To Your Startup Team, Agility, Context, and Team Agency, (2022-10-12) Accidental Learnings of a Journeyman Product Manager

My Coding

Oligarchy; Big Levers, Theory of Change, Change the World, (2020-06-27) Ways To Nudge Future; Network Enlightenment, Optimistic Near Future Vision; Huge Invention; Alternatives To A College Degree; Credit Crisis 2008; Economic Transition; Network Economy; Making A Living; Varieties Of Info Technology Jobs; Generative Schooling; Product Oriented Unschooling; Reality Hacker; A 20th Century Economic Theory

FluxGarden; Network Enlightenment Ecosystem; ThinkingTools Interaction as Medium; Hypermedia Pattern Language; Everyone Needs Their Own ThinkingSpace; Digital Garden; Virtual ThinkingSpace; Thinking Tools Companies; Webs Of Thinkers And Thoughts; My CollaborationWare History; Wiki Proliferation; Portal Collaboration Roadmap; Wiki For GroupWare, Overlapping Scopes Of Collaboration, Email Discussion Beside Wiki, Wiki For CollaborationWare, Collaboration Roadmap; Sister Sites; Wiki Hack

Personal Cloud; 2018-11-29-NextOpenInfrastructure, 2018-11-15-BooksVsTweets; Stream/Flow Vs Garden/Stock

Social Warrens; Culture War; 2017-02-15-MindmapCultureWarSocialMediaEconomy; Cultural Pluralism

Fractally Generative Pattern Language, Small Tribe, SimplestThing, Becoming A Reality Hacker, Less-Bullshit Living, The Craft; Games To Play; Evolution, Hack Your Life With A Private Wiki Notebook, Getting Things Done, And Other Systems

Digital Therapeutics, (2021-05-26) Pondering a Mental Health space, CoachBot; Inside-Out Markov Chain

Book list, Greatest Books

To Write

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